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macros:console_and_simulator

Console and simulator

When it comes to describing actions on the real console (or on the simulated one), the following conventions are used (an extensive example is Recorded vs. coded macros):

  • always write as like as you were performing on a real console, even if playing with the simulator
  • always write as like as you were performing on a real console, even if playing with Titan One
  • any actions on the console shall be written as Monospaced Text
  • pressing real buttons shall be denoted using <angled brackets>, e.g. <Clear>
  • numbers may be slightly abbreviated, e.g. entering 12 (<1> <2>) may be denoted as <12>
  • pressing buttons consecutively is denoted as <button A> <button B> whereas holding button A pressed whiile pressing button B shall be denoted with a + (plus sign) <button A> + <button B>
  • clicking touch buttons shall be denoted using [square brackets], e.g. [Palette 1]
  • menu buttons (which can be called as touch buttons as well as hard keys A~H) shall be denoted as touch buttons regardless if there are real buttons or not (e.g. in root menu <A> should be denoted as [Edit Times] )
  • {curly braces} are used for variable inputs like {Select group of fixtures} or {Select playback}
  • it's good pratice to comment the code - anything after double slashes // is regarded as comment/annotation, as well as <!– the multiline syntax –>

further readings

2017/10/13 15:12 · icke_siegen
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macros/console_and_simulator.txt · Last modified: 2017/11/19 14:52 by 127.0.0.1

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