personality:create_r20_from_d4
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
personality:create_r20_from_d4 [2022/05/31 07:04] – [7. Transfer R20 files into your console] icke_siegen | personality:create_r20_from_d4 [2024/08/24 08:19] (current) – icke_siegen | ||
---|---|---|---|
Line 11: | Line 11: | ||
Items currently **NOT** covered by this page are | Items currently **NOT** covered by this page are | ||
* conditions in d4 files (need to be stripped for R20 files) | * conditions in d4 files (need to be stripped for R20 files) | ||
- | * 16bit dimmers | ||
* [[personality: | * [[personality: | ||
Line 39: | Line 38: | ||
===== - Identify the correct d4 file ===== | ===== - Identify the correct d4 file ===== | ||
- | We assume that a d4 personality for your fixture already exists. Luckily they usually have verbose file names - have a look in the personality folder (with the PC suite installed it is '' | + | We assume that a d4 personality for your fixture already exists. Luckily they usually have verbose file names - have a look in the personality folder (with the PC suite installed it is '' |
If you have found the correct d4 file copy it to a suitable location, e.g. your desktop, and open it in the Titan Personality Builder. | If you have found the correct d4 file copy it to a suitable location, e.g. your desktop, and open it in the Titan Personality Builder. | ||
Line 115: | Line 114: | ||
---- | ---- | ||
- | ===== - Finetuning/ | + | ===== - Finetuning / bugfixing in R20 files ===== |
There is a good chance the exported files work and can be used in your Classic console. However sometimes you might need to tweak the R20 files directly. At least now you should have read chapter 14 of the [[https:// | There is a good chance the exported files work and can be used in your Classic console. However sometimes you might need to tweak the R20 files directly. At least now you should have read chapter 14 of the [[https:// | ||
- | One example of where you need to edit the R20 files directly is a very specific issue with the old software and 16bit dimmers: there are fixtures where not only pan, tilt or e.g. the gobo are controlled in 16bit resolution, but also the dimmer is, taking 2 Dmx channels and allowing a very fine controlling. Unfortunately the classic software has problems handling this: you can e.g. set the dimmer to 0 using the channel menu, but as soon as you hit '' | + | {{ : |
The fix is to make the personality with an 8 bit dimmer, and set the Dimmer fine channel to 0. Example here is the Elation Arena Par Zoom v2 15 DMX - you can use the {{ : | The fix is to make the personality with an 8 bit dimmer, and set the Dimmer fine channel to 0. Example here is the Elation Arena Par Zoom v2 15 DMX - you can use the {{ : | ||
- | ^ Channel ^ Function ^ | + | ^ Channel |
- | | 1 | Red high | | + | | 1 | Red high | |
- | | 2 | Red low | | + | | 2 | Red low | |
+ | | 3 | Green high | | ||
+ | | 4 | Green low | | ||
+ | | 5 | Blue high | | ||
+ | | 6 | Blue low | | ||
+ | | 7 | White high | | ||
+ | | 8 | White low | | ||
+ | | 9 | Colour Macro | | ||
+ | | 10 | Dimmer high | | ||
+ | | 11 | Dimmer low | | ||
+ | | 12 | Shutter | ||
+ | | 13 | Dimmer Speed | | ||
+ | | 14 | Zoom high | | ||
+ | | 15 | Zoom low | ||
+ | Now in the ELAPZM26.R20 file find the DMX section which looks like this: | ||
+ | ; | ||
+ | ; DMX channel description | ||
+ | ; | ||
+ | ; Column by column description of each DMX channel | ||
+ | ; 1. The channels bank number (1..20) | ||
+ | ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) | ||
+ | ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, | ||
+ | ; s=16-bit Fadeable LTP | ||
+ | ; 4. DMX offset (1..number of DMX channels) | ||
+ | ; 5. The output level is proportionally reduced by this level (0..100%) | ||
+ | ; 6. The curve number (applicable only to HTP channels), usually set to 1 | ||
+ | ; 7. Inverted (I) or Normal (N) | ||
+ | ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, | ||
+ | ; | ||
+ | ; | ||
+ | ; | ||
+ | ; 9. Checksum channel (Always 1) | ||
+ | ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed | ||
+ | ;11. The ON value of this channel (0..255) | ||
+ | ;12. The Highlight level of this channel | ||
+ | ;13. The Lowlight level of this channel | ||
+ | ; | ||
+ | DMX | ||
+ | 10 1 | ||
+ | 0 | ||
+ | 10 | ||
+ | 0 | ||
+ | 9 61 | ||
+ | 0 | ||
+ | 9 | ||
+ | 0 | ||
+ | 4 | ||
+ | 1 | ||
+ | 0 | ||
+ | 2 61 | ||
+ | 8 | ||
+ | 5 | ||
+ | 0 | ||
+ | END | ||
+ | ; | ||
+ | ; | ||
+ | |||
+ | You can easily find the two lines for the dimmer channels: | ||
+ | |||
+ | 1 | ||
+ | 0 | ||
+ | |||
+ | While the first line is absolutely okay the second line needs some tweaking: Nick Morris (the personality master) wrote about this | ||
+ | >> ...just change Dimmer Low channel type to 8bit HTP (H), move Dimmer Low to an empty wheel slot (for example ... 11 1) and set Dimmer Low attribute type to uncategorised (0). | ||
+ | |||
+ | We change the second line so that it reads | ||
+ | |||
+ | 11 1 | ||
+ | |||
+ | Now having patched the edited personality the dimmer low channel is unaffected by the main dimmer attribute as it is in another category and on page 2: | ||
+ | |||
+ | {{: | ||
+ | |||
+ | (Frankly, when pressing clear, the wheel still shows a dimmer value of 0.3% -- but if you check the DMX output you'll see it is 0. Chalk it up to another issue...) | ||
---- | ---- |
personality/create_r20_from_d4.1653980687.txt.gz · Last modified: 2022/05/31 07:04 (external edit)