ai:patches:sample_texture_region_simple
Table of Contents
Ai System Patches
Sample Texture Region Simple
short description | Renders a part of a texture. Size of this part, of the texture and of the target GL render can be defined |
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ports | Texture In [texture] |
Output [GL render] | |
parameter | Src Resolution [input/numeric] - width/height of the target gl render resolution |
px Position Output [input/numeric] - top/left position of where to place the result in the output render | |
px Size [input/numeric] - width/height of the rendered texture part (result) in the output render | |
px Pos Texture [input/numeric] - top/left position of the texture part to be extracted | |
px Size [input/numeric] - width/height of the texture part to be extracted |
used in example
Manual
This patch takes the texture provided on the Texture In port and draws a sample region from within the texture into the specified location on the output. This variant of the Sample Texture Region patches has been tweaked to reduce the parameters to a simple set of basic parameters, suitable for many rectangular LED tile applications.
ai/patches/sample_texture_region_simple.txt · Last modified: 2018/11/04 13:19 by icke_siegen