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ai:modules:import:3dmorphmodel

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Ai Modules

3D Morph Model

section Import
short description lets you import 3D models, position/scale/rotate/texture them, and morph between them
licence level Miami
ports Output [GL/render]
Morph Control [control/numeric]
Texture [texture]
X/Y/Z Position [control/numeric] - adjust the position of the model in 3D space
X/Y/Z Scale [control/numeric] - adjust the scaling of the model
X/Y/Z Rotation [control/numeric] - adjust the rotation of the model in 3D space
parameter Use Display List [togglebutton] - tbd.
Auto Center [togglebutton] - tbd.
Wireframe [togglebutton] - whether to show the model as wireframe, or with solid texture
Load [button] - opens a file browser, to select the model to load. Only .3ds files can be loaded.
X/Y/Z Position [text/numeric] - display/enter the position value
X/Y/Z Scale [text/numeric] - display/enter the scale value
X/Y/Z Rotation [text/numeric] - display/enter the rotation value
skins Original, Compact, Newports (initially the Original skin is shown, however Load Default Skin loads Newports)

used in example

Manual

text from manual
picture_from_manual
ai/modules/import/3dmorphmodel.1540136852.txt.gz · Last modified: 2018/10/21 15:47 by icke_siegen

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