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ai:modules:import:3dmorphmodel

Ai Modules

3D Morph Model

section Import
short description lets you import 3D models, position/scale/rotate/texture them, and morph between them
licence level Miami
ports Output [GL/render]
Morph Control [control/numeric]
Texture [texture]
X/Y/Z Position [control/numeric] - adjust the position of the model in 3D space
X/Y/Z Scale [control/numeric] - adjust the scaling of the model
X/Y/Z Rotation [control/numeric] - adjust the rotation of the model in 3D space
parameter Use Display List [togglebutton] - tbd.
Auto Center [togglebutton] - tbd.
Wireframe [togglebutton] - whether to show the model as wireframe, or with solid texture
Load [button] - opens a file browser, to select the model to load. Only .3ds files can be loaded.
X/Y/Z Position [text/numeric] - display/enter the position value
X/Y/Z Scale [text/numeric] - display/enter the scale value
X/Y/Z Rotation [text/numeric] - display/enter the rotation value
skins Original, Compact, Newports (initially the Original skin is shown, however Load Default Skin loads Newports)

Original skin Compact skin Newports skin

used in example

Manual

Interpolates between the chosen 3d models. All models must have the same number of vertices. The Ai Variant adds some additional functionality such as compatibility with the Morph Model Output Module which allows separation of the location of the output from the module to a different patch location.
ai/modules/import/3dmorphmodel.txt · Last modified: 2018/10/21 15:51 by icke_siegen

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