Example
by: | Sebastian Beutel |
---|---|
published: | January 2019 |
description: | changes shape direction for connected shapes |
remarks: | idea: https://www.facebook.com/groups/AvolitesTitanOne/permalink/1554856074650519/ |
A longer file with macros for all possible directions is available at sb_shapesdirection.xml
<?xml version="1.0" encoding="utf-8"?> <avolites.macros> <!-- Directions: None, LeftToRight, TopDown, HorizontalBlinds, RightToLeft, BottomUp, VerticalBlinds, TopLeftIn, TopRightIn, RadialMiddle, BottomLeftIn, BottomRightIn, BottomMiddleUpRadial, EndsInLinear, Random --> <macro id="sb.Macros.shapes.direct.none" name="Shape Direction None"> <sequence> <step>Editor.Shapes.SetCurrentShapesDirection("None")</step> </sequence> </macro> <macro id="sb.Macros.shapes.direct.LeftToRight" name="Shapes Direction LeftToRight"> <sequence> <step>Editor.Shapes.SetCurrentShapesDirection("LeftToRight")</step> </sequence> </macro> <macro id="sb.Macros.shapes.direct.TopDown" name="Shapes Direction TopDown"> <sequence> <step>Editor.Shapes.SetCurrentShapesDirection("TopDown")</step> </sequence> </macro> .... <!-- more macros for other directions --> </avolites.macros>
This explains the functional steps within the sequence. For all the other XML details please refer to Formats and syntax
tbd
<Cue>/<Connect>
<Shape>
), select shape and hit <Enter>