personality:create_vis_from_d4
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personality:create_vis_from_d4 [2020/01/04 12:17] – [8.1 complete dmx ranges] icke_siegen | personality:create_vis_from_d4 [2024/08/24 08:14] (current) – icke_siegen | ||
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====== Creating vis files from d4 personalities ====== | ====== Creating vis files from d4 personalities ====== | ||
- | <fs small> | + | <fs small> |
Even though the old visualiser is now superseded by Capture it might be useful for some - and as personalities for the visualiser are not made any more, here are some hints how you can make them from d4 Titan personalities. | Even though the old visualiser is now superseded by Capture it might be useful for some - and as personalities for the visualiser are not made any more, here are some hints how you can make them from d4 Titan personalities. | ||
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===== - Identify the correct d4 file ===== | ===== - Identify the correct d4 file ===== | ||
- | We assume that a d4 personality for your fixture already exists. Luckily they usually have verbose file names - have a look in the personality folder (with the PC suite installed it is '' | + | We assume that a d4 personality for your fixture already exists. Luckily they usually have verbose file names - have a look in the personality folder (with the PC suite installed it is '' |
If you have found the correct d4 file copy it to '' | If you have found the correct d4 file copy it to '' | ||
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If there is no entry then you need to make one yourself: | If there is no entry then you need to make one yourself: | ||
- | * albeit max. 11 characters | + | * albeit max. 11 characters |
* no spaces, no special characters, no umlauts, no symbols - just characters and numbers | * no spaces, no special characters, no umlauts, no symbols - just characters and numbers | ||
* a good habit: | * a good habit: | ||
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Now, one by one, Personality Builder scans each mode. For each mode, two files are created: an .R20 file (like he classic pearl files) and a vis file which is the actual visualiser personality. However, things usually don't go that smoothly. | Now, one by one, Personality Builder scans each mode. For each mode, two files are created: an .R20 file (like he classic pearl files) and a vis file which is the actual visualiser personality. However, things usually don't go that smoothly. | ||
- | The next prompt asks where the file should be saved - usually we can just confirm this (the filenam | + | The next prompt asks where the file should be saved - usually we can just confirm this (the filename |
{{: | {{: | ||
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{{: | {{: | ||
| | ||
- | Here, you need to comply - shorten the given fixture name as only 11 characters can be displayed in the visualiser. This needs to be done per mode - it's a good idea to use something like ' | + | Here, you need to comply - shorten the given fixture name as only 31 characters can be displayed in the visualiser. This needs to be done per mode - it's a good idea to use something like ' |
- | Now the next mode is parsed and checked. Again we get the prompt asking for the filename. **This time it really needs to be checked and corrected** as it again suggest | + | Now the next mode is parsed and checked. Again we get the prompt asking for the filename. **This time it really needs to be checked and corrected** as it again suggests |
{{: | {{: | ||
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===== - Edit R20 files ===== | ===== - Edit R20 files ===== | ||
- | Usually the R20 files - originally personalities for the Classic consoles - do not need to be edited. I had a coupld | + | Usually the R20 files - originally personalities for the Classic consoles - do not need to be edited. I had a couple |
Editing R20 files is done with a standard text editor. Make sure the editor really works with plain ASCII text without interfering with the character set, encoding or whatsoever. For starters, Windows Editor (a.k.a. Notepad) does work. Personally I prefer [[https:// | Editing R20 files is done with a standard text editor. Make sure the editor really works with plain ASCII text without interfering with the character set, encoding or whatsoever. For starters, Windows Editor (a.k.a. Notepad) does work. Personally I prefer [[https:// | ||
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Mapping 1 255 30 300 | Mapping 1 255 30 300 | ||
- | Additionally we fix the colourwheel definition in the same way like we did for the first mode. | + | Additionally we fix the colourwheel definition in the same way like we did for the first mode (check that you use the correct values - they are different :-/). |
+ | |||
+ | ==== - add missing ranges ==== | ||
+ | |||
+ | When fixing the colourwheels ranges we stumble upon these entries: | ||
+ | |||
+ | Mapping 81 150 White | ||
+ | Mapping 151 255 White | ||
+ | |||
+ | Maybe this is correct because there is a function the visualiser does not support, maybe not. We check the manual again: | ||
+ | |||
+ | {{: | ||
+ | |||
+ | Well, no idea what blending does in this context, probably some fading - which the visualiser cannot do. But at least we can make both as colour scroll ranges so that we have a visual impression how it may look like. For this we need to do two things: | ||
+ | |||
+ | - in the existing colour wheel definition we need to delete those two ranges | ||
+ | - add a new ChanRef section with Vismode Speed and those ranges (with appropriate values) | ||
+ | |||
+ | The whole colour wheel definition should now look like this: | ||
+ | |||
+ | < | ||
+ | // Colour Macro | ||
+ | ChanRef Color Wheel 1 | ||
+ | Vismode Value | ||
+ | UseBits 1 2 3 4 5 6 7 8 | ||
+ | DmxOffset 3 | ||
+ | Mapping 0 4 White | ||
+ | Mapping 5 10 RGB240, | ||
+ | Mapping 11 15 RGB0, | ||
+ | Mapping 16 20 RGB0, | ||
+ | Mapping 21 25 White | ||
+ | Mapping 26 30 RGB240, | ||
+ | Mapping 31 35 RGB240, | ||
+ | Mapping 36 40 RGB0, | ||
+ | Mapping 41 45 RGB240, | ||
+ | Mapping 46 50 RGB240, | ||
+ | Mapping 51 55 RGB120, | ||
+ | Mapping 56 60 RGB240, | ||
+ | Mapping 61 65 RGB0, | ||
+ | Mapping 66 70 RGB240, | ||
+ | Mapping 71 75 RGB220, | ||
+ | Mapping 76 80 RGB240, | ||
+ | End | ||
+ | |||
+ | ChanRef Color Wheel 1 | ||
+ | Vismode Speed | ||
+ | UseBits 1 2 3 4 5 6 7 8 | ||
+ | DmxOffset 3 | ||
+ | Mapping 81 150 0.000000 120.000000 | ||
+ | Mapping 151 255 0.000000 120.000000 | ||
+ | End | ||
+ | </ | ||
+ | |||
+ | Note the two mappings now refer to target values of '' | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
==== - remove redundant ranges ==== | ==== - remove redundant ranges ==== | ||
+ | |||
+ | (will be explained when I have a suitable example) | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ==== - check and edit all other modes ==== | ||
+ | |||
+ | Don't forget that the old visualiser uses separate files per mode. You may need to apply the changes in several files. In our example | ||
+ | |||
+ | * in the first mode, the colour wheel range needed to be corrected | ||
+ | * in the second mode, we added an open range for the shutter. The colour wheel range needed to be corrected; additionally we changed two ' | ||
+ | * mode #3 and #4 seem to be okay on the first glance. However we know that White and Amber are not supported by the visualiser. We leave the files unchanged for the moment. | ||
+ | * mode #5 again needs all the changes we applied to mode #2. | ||
+ | |||
+ | **Finally do not forget to save your work - save all files!** | ||
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===== - copy to correct folders ===== | ===== - copy to correct folders ===== | ||
+ | Having everything edited and saved it is time to go live: copy all files to their designated folders: | ||
+ | |||
+ | * all R20 files go to '' | ||
+ | * all Vis files go to '' | ||
+ | * the d4 personality goes to '' | ||
+ | |||
+ | Sounds familiar? Well it should - that's why we started with a special folder structure. You can do all at once by copying the Avolites folder of our folder structure into '' | ||
+ | |||
+ | I recommend to **copy** the files instead of moving. By purpose. It is always better to do changes in your working directory, i.e. in the folder structure, and only copy the files once you are done. Additionally most likely your Windows security settings prevent you from editing files in the '' | ||
+ | |||
+ | Additionally you can put the d4 personality into your user personalities folder by opening it in the personality builder again and doing '' | ||
===== - test ===== | ===== - test ===== | ||
+ | Everything in place? Fasten your belts, start the Simulator (or whatever Titan thing you use), start a new show, patch the fixtures in the modes you have prepared, open the visualiser window and be surprised: | ||
+ | |||
+ | {{: | ||
+ | |||
+ | Here, I patched 3 fixtures of each mode, selected all and located them. Additionally I opened the Attribute Editor window so that I can have a little play. Here are some results: | ||
+ | |||
+ | * the good thing: all fixtures appear in the visualiser, all light up, no error messages or oddities - Yay!!! | ||
+ | * the first mode's Colour Macro channel locates to Red. Turns out that this is set in the d4 file - you may change this to Locate = White (and probably also Power On = White) there. | ||
+ | * mode #2 and #3 do work correctly, wow. Even our added colour scroll ranges do work. | ||
+ | * mode #4 works but is always orange, adding this to the colour set in the colour picker. This is due to the Amber definition which the Visualiser cannot handle (as like as the White definition). | ||
+ | * mode #5 suffers from the same Orange problem like mode #4. | ||
+ | * finally, while Colour Macro does work for mode #1 if selected separately it doesn' | ||
+ | |||
+ | Hence, what we do now is deleting the Amber and White definitions from the mode 4 and mode 5 files. Such small changes can easily be done offline, then copy the file to the correct location again - and even with Titan running simply close and re-open the visualiser window and it works. | ||
+ | |||
+ | Please find here my final files for the {{ : | ||
+ | Some more examples, based on this one: | ||
+ | <nspages personality: | ||
personality/create_vis_from_d4.1578140241.txt.gz · Last modified: 2020/01/04 12:17 (external edit)