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macros:example:selectallrunningshapes

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macros:example:selectallrunningshapes [2026/02/02 11:47] – [functions] icke_siegenmacros:example:selectallrunningshapes [2026/02/02 11:49] (current) – [Code] icke_siegen
Line 33: Line 33:
 <?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
 <avolites.macros xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Avolites.Menus.xsd"> <avolites.macros xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Avolites.Menus.xsd">
 +
 +<!-- please note that Editor.Shapes.EditShapesEmpty was a property until v16 and is now a function -->
      
   <macro id="Avolites.Macros.SelectAllShapes" name="Select All Shapes">   <macro id="Avolites.Macros.SelectAllShapes" name="Select All Shapes">
Line 38: Line 40:
       <step>Editor.Shapes.ConnectShapesList()</step>       <step>Editor.Shapes.ConnectShapesList()</step>
       <step condition="!Editor.Shapes.ProgrammerShapes.Empty">Editor.Shapes.SelectAllShapes()</step>       <step condition="!Editor.Shapes.ProgrammerShapes.Empty">Editor.Shapes.SelectAllShapes()</step>
-      <step condition="!Editor.Shapes.EditShapesEmpty">+      <step condition="!Editor.Shapes.EditShapesEmpty()">
         ActionScript.SetProperty.Boolean("Editor.Shapes.EditingPlaybackShapes", true)         ActionScript.SetProperty.Boolean("Editor.Shapes.EditingPlaybackShapes", true)
       </step>       </step>
macros/example/selectallrunningshapes.1770032824.txt.gz · Last modified: 2026/02/02 11:47 by icke_siegen

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