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ai:patches:eulertoquaternion [2018/12/04 16:10] – [Manual] icke_siegenai:patches:eulertoquaternion [2018/12/04 16:20] (current) – external edit 127.0.0.1
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 >When creating this project I ran into a strange problem: x, y, and z rotation are no independent from each other. I described it like this: >When creating this project I ran into a strange problem: x, y, and z rotation are no independent from each other. I described it like this:
 > >
->in AI, the x and y rotation of a screen fixture refer to the world’s x and y axis. However, z rotation refers to the screen’s z axis. This leads to the situation – with x_rot = -90 – that y_rot and z_rot do exactly the same, but the screen cannot be tilted sideways (what z_rotation does).+>... in AI, the x and y rotation of a screen fixture refer to the world’s x and y axis. However, z rotation refers to the screen’s z axis. This leads to the situation – with x_rot = -90 – that y_rot and z_rot do exactly the same, but the screen cannot be tilted sideways (what z_rotation does).
 > >
 >Dave Green was kind enough to give a thorough explanation of this: >Dave Green was kind enough to give a thorough explanation of this:
 +>
 > >
 >> You have discovered one of the draw backs of the Euler angle system we use in to rotate screens in Ai.  Gimbal Lock.  There is a short video explaining the problem here: https://www.youtube.com/watch?v=zc8b2Jo7mno.  The advantage to using the Euler system for angles is that everybody understands it.  But the trade off is that it has limitations in the form of gimbal lock. >> You have discovered one of the draw backs of the Euler angle system we use in to rotate screens in Ai.  Gimbal Lock.  There is a short video explaining the problem here: https://www.youtube.com/watch?v=zc8b2Jo7mno.  The advantage to using the Euler system for angles is that everybody understands it.  But the trade off is that it has limitations in the form of gimbal lock.
ai/patches/eulertoquaternion.1543939820.txt.gz · Last modified: 2018/12/04 16:10 by icke_siegen

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