ai:patches:eulertoquaternion
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ai:patches:eulertoquaternion [2018/12/04 16:10] – [Manual] icke_siegen | ai:patches:eulertoquaternion [2018/12/04 16:20] (current) – external edit 127.0.0.1 | ||
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>When creating this project I ran into a strange problem: x, y, and z rotation are no independent from each other. I described it like this: | >When creating this project I ran into a strange problem: x, y, and z rotation are no independent from each other. I described it like this: | ||
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- | >> in AI, the x and y rotation of a screen fixture refer to the world’s x and y axis. However, z rotation refers to the screen’s z axis. This leads to the situation – with x_rot = -90 – that y_rot and z_rot do exactly the same, but the screen cannot be tilted sideways (what z_rotation does). | + | >... in AI, the x and y rotation of a screen fixture refer to the world’s x and y axis. However, z rotation refers to the screen’s z axis. This leads to the situation – with x_rot = -90 – that y_rot and z_rot do exactly the same, but the screen cannot be tilted sideways (what z_rotation does). |
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>Dave Green was kind enough to give a thorough explanation of this: | >Dave Green was kind enough to give a thorough explanation of this: | ||
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>> You have discovered one of the draw backs of the Euler angle system we use in to rotate screens in Ai. Gimbal Lock. There is a short video explaining the problem here: https:// | >> You have discovered one of the draw backs of the Euler angle system we use in to rotate screens in Ai. Gimbal Lock. There is a short video explaining the problem here: https:// |
ai/patches/eulertoquaternion.1543939820.txt.gz · Last modified: 2018/12/04 16:10 by icke_siegen