ai:examples:movingscreens:movingscreens
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
ai:examples:movingscreens:movingscreens [2018/12/05 10:08] – [Moving Screens] icke_siegen | ai:examples:movingscreens:movingscreens [2018/12/05 13:57] (current) – icke_siegen | ||
---|---|---|---|
Line 153: | Line 153: | ||
- | {{: | + | {{: |
+ | |||
+ | (This concludes the top part - the calculations for the hung models) | ||
+ | |||
+ | ==== Lower part: Mediaspinners, | ||
+ | |||
+ | {{: | ||
+ | |||
+ | This part is pretty much straight-forward: | ||
+ | |||
+ | This is done in a little subpatch: MediaSpinner ArtNet | ||
+ | |||
+ | === MediaSpinner ArtNet === | ||
+ | |||
+ | {{: | ||
+ | |||
+ | This subpatch simply allows to set the DMX addresses per mediaspinner - each one takes two DMX channels as 16bit. From the given start address per spinner, the next channel is computed. Then the '' | ||
+ | |||
+ | ==== Bottom: the projector outputs ==== | ||
+ | |||
+ | {{: | ||
+ | |||
+ | Finally, at the very bottom of the stagepatch, the projectors are defined. Note that again we didn't use softedge, but assigned each screen to a specific projector - see [[ai: | ||
ai/examples/movingscreens/movingscreens.1544004508.txt.gz · Last modified: 2018/12/05 10:08 by icke_siegen