Table of Contents

Ai Modules

Camera (GL)

section GL
short description renders the input from the point of view which is set by the camera input
licence level Bondi
ports Input [gl/render]
Output [gl/render]
Eye Pos [control]
Look At [control]
Side [control]
Cam [multipurpose] – connect to a camera controller
parameter Near [input/numeric]
Far [input/numeric]
ZTest [togglebutton]
skins [Default], EyeTarget

used in example

Manual

Renders the input GL render from the point of view of the input camera