Ai System Patches ====== Sample Texture Region Simple ====== ^ short description | Renders a part of a texture. Size of this part, of the texture and of the target GL render can be defined | ^ ports | Texture In [texture]| ^ ::: | Output [GL render] | ^ parameter | Src Resolution [input/numeric] - width/height of the target gl render resolution | ^ ::: | px Position Output [input/numeric] - top/left position of where to place the result in the output render | ^ ::: | px Size [input/numeric] - width/height of the rendered texture part (result) in the output render | ^ ::: | px Pos Texture [input/numeric] - top/left position of the texture part to be extracted | ^ ::: | px Size [input/numeric] - width/height of the texture part to be extracted | ==== used in example ==== {{backlinks>.#ai:examples}} ===== Manual ===== > This patch takes the texture provided on the Texture In port and draws a sample region from within the texture into the specified location on the output. This variant of the Sample Texture Region patches has been tweaked to reduce the parameters to a simple set of basic parameters, suitable for many rectangular LED tile applications. > {{:ai:patches:sample_texture_region_simple.png|}}