Ai Modules ====== Camera (Controller) ====== ^ section | Controller | ^ short description | all-in-one module to set the parameters when using a [[ai:modules:gl:camera|]]| module ^ licence level | Miami | ^ ports | Cam [multipurpose] -- output of all essential data to control a camera | ^ ::: | Time [control/numeric] -- Keyframe Time input | ^ ::: | Fov [control/numeric] -- input the field of view value | ^ ::: | Aspect [control/numeric] -- input the aspect ratio value | ^ ::: | Path [gl/render] -- output, to connect to a [[ai:specifics:renderpath|render path]] | ^ ::: | Position [control/vector] -- output, the camera position | ^ parameter | Forward [input/text] -- key for moving the camera forwards | ^ ::: | Backward [input/text] -- key for moving the camera backwards | ^ ::: | Left [input/text] -- key for moving the camera left | ^ ::: | Right [input/text] -- key for moving the camera right | ^ ::: | Up [input/text] -- key for moving the camera up | ^ ::: | Down [input/text] -- key for moving the camera down | ^ ::: | Speed [knob/rotary fader] | ^ ::: | Stop [knob/rotary fader] | ^ ::: | KFrame [dropdown select] | ^ ::: | Edit [pushbutton] -- edit the current keyframe | ^ ::: | Add [pushbutton] -- add a keyframe | ^ ::: | Del [pushbutton] -- delete a keyframe | ^ ::: | Near [input/numeric] | ^ ::: | Far [input/numeric] | ^ Skins | [Default], KeyFrames | {{backlinks>.#ai:examples}} ===== Manual ===== > Defines a 3D camera position and view using video game style WASD+mouse control (also supports keyframe storage and interpolation) > {{:ai:modules:controller:controller_camera.png|}}